![]() ![]() Details of the various options available to the server host.Ī Listen Server is one where the host joins the game at the same time as the players. The approach I chose to take was to make the Custom Range bookmark have the Current page option set so that the user was always returned to the first page in the report if they selected that option. The server is hosted only while the host is connected. The tricky bit comes with the showing and hiding the slicer as you can only show and hide a visual on the current page with a bookmark. If the host leaves, all players get disconnected. When creating a listen server, one person must be the "host" and the others connecting to the host are the "players" or "clients." If one prefers to make a dedicated server in which this doesn't happen (also allowing for more versatility), they should follow the instruction in Hosting a Dedicated Server. Listen servers are only supported in Unturned (classic), and cannot be hosted in Unturned (version 3). The most common methods of server hosting are the "port-forwarding" method, the "Hamachi" method, and the local LAN method between players on the same network. Port-forwarding allows players outside of your Local Area Network (LAN) to connect to you.It requires changing your router settings to open a particular game's port. It also requires you share your IP with any players, which may pose a security risk. It is a program that all players - host and clients - must download. The host and clients create a Hamachi network that automatically opens the necessary ports and gives everyone a local virtual IP address. In essence, everyone connected to a Hamachi network are all on a LAN. The Hamachi method is also available for players that are already on the same LAN. Hamchi Port-Forwarding is for inexperienced hosters. ![]() Again, the data in memory keeps changing even when the value doesn’t (I’ll explain why it happens later), so “fuzzy scan” doesn’t work either here!! That’s a master kill!īesides of keeping mask changing, it also keeps reading the value out and writing it back, which kills most game editing tool “value frozen” feature! Unless you can ensure you freeze the mask and hashed value at the same time, or it breaks the value! Since the reading and writing happen in a very high frequency (Again I’ll explain why it happens later), so you have to lock down the value at a specific point, or the locked value will be overwritten immediately.įurthermore, since this value is the key game value, which is displayed on Game UI all the time, the getValue() is called every time when game UI renders! And usually game UI renders in at least 60fps.(I recommend this for dedicated servers, since the players only have to type in the ip, they don't need hamachi) The host needs Hamachi, but the players DON'T. to use Slic3r or PrusaSlicer you need to install them manually and add them in slicer manager. This kills the almost all kind of memory scanning features in all kind of game hacking tool! You cannot find the plain value in the memory, so you have to use “fuzzy scan”, which detects the values changes instead of scanning specific value. It should work on all recent 64 bit intel distributions. And every time, when either the value being read or written, the mask changes. Instead, it stored a “hashed” value, which is the plain value xor a random generated mask. So from the code, you can see, the plain value is never got stored in memory. Here is the psudo-code explains how the it works: HiddenInt Psudo implementation In fact, Harvest uses a quite unique approach to protect its game status data! Oxeye guys call it the Hidden Int. But we can easily find that the value is only used for display instead of real game state data. By searching the mineral value, we can locate a specific address. Very standard approach, and supported by most of the game hacking tool.īut in Harvest, the story is quite different. And finally figure out the proper address, then locked it down with the game hacking tool. Scan the memory for specific number for a few times to filter out the list of potential memory addresses. Theoretically locking down a value is easy. Mineral is the only key resource in the game, which is used to build or upgrade structures. I will discuss something interesting I discovered when hacking the game.īy hacking the game, I want to lock down the the number of Mineral that I have in the game. The game is amazing, but I won’t focus on that. Download the latest installer for Lychee Slicer. ![]() Harvest: Massive Encounter is a very unique strategic tower defense game published by Oxeye Game Studio. Download the latest version of Lychee Slicer, for your favorite SLA 3D printer. ![]()
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